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3-D Environments in Blender

🌐 Step into real-time world-building. In this immersive, hands-on filmed-live session, Tayler Olivas walks you through the essential tools and techniques of Blender—allowing you to craft dramatic environment scenes that marry hard-surface structure, organic elements, lighting, and mood. 


You’ll learn how to:
🎯 Build structures and environments from simple forms to complex scenes—clear, manageable steps in a 3-D space.
🧱 Seamlessly combine hard-surface and organic elements so your scene feels cohesive—not just “modeled”.
💡 Use lighting, camera placement, and surface texture to elevate mood, direction, and story in your environment.
🖼 Complement 3-D with 2-D: know how to move from modeling to rendering to final composition so the scene is presentation-ready.


Ideal for digital artists and environment designers who want to bridge 2-D/3-D workflows, strengthen their foundational toolset in Blender, and begin producing environments that read strong in professional pipelines. Runtime: 1.5+ hours

  • Tayler Olivas

    Instructor
  • Professional

    Difficulty
Meet your instructor

Tayler Olivas

Tayler is a Visual Development Artist, Art Director, and professor in the film and games industry. Tayler's work has been showcased in numerous games, cinematics, and marketing materials for brands like Gucci, Team Fight Tactics, Spider-Man 2, Insomniac Games, Riot Games and Elodie. When not working on client projects, Tayler teaches at Laguna College of Art and Design in Southern California.

Tayler's expertise spans various digital media, including Adobe Photoshop CC, Blender, Zbrush, 3DCoat, Substance Painter, and Marmoset Toolbag, as well as traditional media like gouache, watercolor, oil paint, and markers (Copic and Prismacolor). Tayler holds a bachelor's degree in game art from Laguna College of Art and Design, where he graduated Summa Cum Laude.

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