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Sketching the European Coastline

🎨 Go behind the scenes with a working pro. In this live-filmed demo, Tayler Olivas paints on-location using MapCrunch, showing his full process from reference to finished piece—layering value, color, and composition while discussing decisions in real time. 


You’ll learn how to:

  • 🧭 Use real-world references from a online tool to spark meaningful painting concepts.

  • 🎯 Transition from on-site sketch or photo to a composed painting that holds strong value and shape.

  • 🖌 Apply Photoshop/painting workflow choices with clarity — selection tools, layering mindset, iterative refinement.

  • 💡 Think like a pro: see how decisions are made on the fly, not just in finished tutorials.


Perfect for digital or traditional painters who want insight into a professional environment workflow—how to handle uncertainty, reference material, and deliver a strong piece. Runtime: 1.5+ hour

  • Tayler Olivas

    Instructor
  • Fundamental

    Difficulty
Meet your instructor

Tayler Olivas

Tayler is a Visual Development Artist, Art Director, and professor in the film and games industry. Tayler's work has been showcased in numerous games, cinematics, and marketing materials for brands like Gucci, Team Fight Tactics, Spider-Man 2, Insomniac Games, Riot Games and Elodie. When not working on client projects, Tayler teaches at Laguna College of Art and Design in Southern California.

Tayler's expertise spans various digital media, including Adobe Photoshop CC, Blender, Zbrush, 3DCoat, Substance Painter, and Marmoset Toolbag, as well as traditional media like gouache, watercolor, oil paint, and markers (Copic and Prismacolor). Tayler holds a bachelor's degree in game art from Laguna College of Art and Design, where he graduated Summa Cum Laude.

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